8 Features We’d Like To See More In Racing Games
1. Split screen
OK, so split screen is still featured on a lot of racing games, but, it’s weird that this basic but enjoyable offline game mode is not available on all console releases. For example, Forza Horizon 3 doesn’t feature split screen, nor does the latest F1 game – F1 2016 by Codemasters.
Racing games are focusing more on online multiplayer but offline competitions from the same console are still pretty popular. It doesn’t seem like too much of a task to fit it into games either, but then again, we aren’t racing game developers.
2. Open world
Having an open-world element in a racing game may seem a little pointless, but adding a walk-around feature would bring added fun and depth to something like Forza Horizon 3 and a fascinating ‘live the life’ component to motorsport titles like Project CARS.
Imagine jumping out of your F1 or GT car and being able to walk around race track paddocks, interacting with people and influencing your career. It’s something that Grand Theft Auto V has done well.
Some racing games like (to bring it up again) Forza Horizon have large maps but aren’t fully open world. The newest F1 game features a motorhome environment but building on that aspect would be really good fun.
3. Junior categories
The thing I really love about Project CARS’ career mode is the fact you work your way up through the ranks. It’s something GRID Autosport had going for it too. You create your own motorsport path and move through the championships, just like in real life.
It’s a shame other motorsport games don’t follow this, especially the official F1 games. Imagine having the option of racing in GP3 and GP2 before F1, having to fight your way to the top – almost like in Motorsport Manager, but you’re the driver.
4. Flashback
Maybe this proves what a rubbish racing gamer I am, but having the chance to rewind in a replay and go back to a time before your car was destroyed by a barrier or wall is a life-saver.
Flashbacks save a lot of time and make games more accessible for new and not-so-talented players. Most of the games that include something like this give the option to turn it off too, for more experienced/gifted players.
5. More historic content
Racing games often focus on the exotic and exciting cars of modern times, but few really include a wide range of historic automotive machines.
Whether it’s an F1 game where we can drive classic cars from the 50s, or a street racing title that would be fun with added 60s performance metal, it’d add a nice, new element to these sort of games.
6. Random mini challenges
I don’t know about you, but I miss weird and wonderful in-game challenges. Not enough games feature these kind of things, where you stray off the storyline but at the benefit of your career or progress.
Something like Top Gear Car Football in Forza Motorsport 4 is a good example, or the ‘Bucket List’ challenges in Forza Horizon 3. These kind of non-racing features can be fun and mix things up, making things less boring.
For example, in F1 game career mode, it’d be interesting if a press conference sprung up where you could improve or worsen your reputation depending on your answers.
7. Damage (in general)
By this, I mean not only more realistic car damage (if it’s on realistic damage, that means a hit with the wall will cause some kind of issue with the car) but also on the maps and tracks.
Racing games need to realise that hitting a street light pole, bush or tyre stack will move, destroy or bring down those things. It won’t completely stop the car.
8. More interaction
For games with an open-world or map element, it’d be nice to have more interaction with the real-world elements like houses, people, buildings and businesses. Maybe this is a pretty niche request, but it’d add something fresh to games like Need for Speed.
What other features do you want to see more often in racing games? Let us know in the comments below!
Comments
WRC 6 is a recent game and it has split-screen
What about working blinkers and convertable tops? #TDU3Hype
More vintage/retro/classic cars would be nice, I mean I hate it when you’re driving in what is classed as a cult classic from the 80’s up against a original vw bus in every single race spec, and the only difference to their driving style is they’re go round the circuit (not faster in a straight line, just faster in all. No less control, not harsher breaking on corners, just straighter on the rails they’re stuck on).
Tbf, just more variety on the vehicle selection would be nice, older and newer.
That, and full interiors you can look around in would be an awesome feature, especially if you could modify it, as in, seeing a rollcage, seeing the weight reduction methods, all that awesome stuff. And more exterior modifications that aren’t just vinyl or paint would be awesome. Being able to make your own unique cars in games that aren’t just repainted clones.
100% agree with this post.
Its the littpe things i find charming in racing games. Like blinkers in TDU2 and a working convertible top which I’ve been seeing a lot more.
I can pass on the flashbacks, love the challenge but it’s a good feature overall, I miss the “used car dealers” from older games. It offered a fun experience and challenge depending on car choice
What about more realistic noise? Sometimes when I play gt6 there are cars that sound the same as others.
What do you think about this game?
https://youtu.be/eaJ2SdJlbyE
Once I got Forza Horizon; #2 is something I thought would be awesome. I’ve also thought games like that need common engine swaps, like an LS in to a miata, or Goldwing engine in a Morgan or something…maybe even suspension, like how many vehicles get corvette suspension…
Pink slip races, betting, using a slower car or using less assists in races should reward you with more money, car meets in open world games, repairing vehicles after races in arcade racers to encourage clean driving, interior customization.