The Process of Creating a Next-Gen Environment (Wallpapers Included)

The Skyline Tuning Space - By Jasdev Singh

The Process of Creating a Next-Gen Environment (Wallpapers Included)

The Skyline Tuning Space - By Jasdev Singh

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Hi my names Jasdev Singh, i’m a 21 year old artist studying and living in Leicester! This is a breakdown on my recent project the ‘Skyline Tuning Space’. Rendered in the wonderful Unreal Engine 4. (go get it! it’s free)

Growing up i played a hell of a ton of racing games! way back from NFS, Burnout and Juiced as a child, to Forza and racing sims as an adult! So first off i took drew a lot of inspiration from that. I gathered as many images as i could to help me generate some visual context too, However in the end I set myself the challenge of generating, ‘The coolest place i could think of to tune one beastly ride’.

Modelling The RB26 & R34

The Process of Creating a Next-Gen Environment (Wallpapers Included)
The Process of Creating a Next-Gen Environment (Wallpapers Included)

I began modelling the skyline in a 3D application! Making sure to add as much detail as i can, Paying attention to detail and simplifying the complex shapes into ones. I did the same thing the garage in the images below as well! Once this was complete i used unofficial schematics generated from images of the R34 to cross reference that my car was looking close as possible to the original! Boom!

Texturing the Scene!

The Process of Creating a Next-Gen Environment (Wallpapers Included)

Once that was complete! I could begin painting the car! from it’s once boring shade of grey to it’s iconic shade of Skyline deep blue! I added some quick logo’s and stickers around the kit to make it look 10% more race-car!

The paint on the car was used using the ‘Clear coat’ shader with multi layer effect, to emulate the shiny layer of glossy lacquer usually applied to protect the paint from damage and scratches over it’s life.

Putting everything together!

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Up next was the long process of importing all of the created assets into the scene created in Unreal Engine 4.

This process is usually shortest during the project and can only take up to 4-5 hours depending on the number of shaders needing to complied!

After this, We’re on the home stretch for the project and into the last few hours of work, Just a quick tweaking in the post processing section angle some object for aesthetic quality… aaaaaannnnd VUALA! One totally mean looking environment!! :)

Here are the Final Renders! I’ve taken some time to render out some full 4K uncompressed delightful wallpapers for anyone who would be interested in that!

(The following link will redirect you to the 4K Wallpapers. Hosted over at MEGA)
https://mega.nz/#F!jAVSxQTb!62r_hifsY2fddxS8t0_pcw

Thank you so much for reading!!

Jas :)

Hi-Res & 60FPS Video!

i'm secretly a prius fan
i'm secretly a prius fan
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Comments

J Bennett

Im working on 3d modelling at the moment, im finiding it pretty hard though - I’ve pretty much got workflows figured out, and I know what tools to use when, but nothing ever really comes out how i want it. I suppose thats just a lack of practise and experiance. it also doesn’t help that i simply can’t afford any kind of decent surface painter/UV wrapper, or even photoshop at the moment. Im planning on getting Substance Painter sometime soon, but i don’t realy know if thats the right decision. Out of interest, what do you use? I presume thats 3dsmax for themodelling, but i don’t recognise the texturing program

06/06/2016 - 21:15 |
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I study industrial design, and we use 3d modelling a lot. I noticed that a lot of people have problems because of, lack of imagination or creativity.. They know wery well how to use 3d modeling software but dont know what interesting to do in it. First you need to be artist then you should learn how to use your tools, everyone knows how to hold a painting brush but that doesnt make them good painters at all..

06/07/2016 - 15:11 |
1 | 0

I agree with urban, but i’m coming from a somewhat different direction. A large majority of the time, you may not know how to create it is your looking to make, but half the battle of learning is being able to tackle a situation you’ve never been in before. But lucky for us as artists, there is always going to be a VAST expanse of knowledge available 24 hours a day to be taken onboard on the internet to help us tackle a technical issues. That’s one of the beautiful things about 3D if you can dream it, you can bet there’s a YouTube tutorial to show you the tools in order for you to do it! Also the texturing application is called substance painter. Just have fun though, it’s not stressful if you enjoy the process ;)

Also.. I’ll be honest, I’m not endorsing it, but there are.. ‘Other’ methods of obtaining the softwares, but i’m lucky enough to be covered with a free licence by typing in some ‘information’ on autodesk’s website (which they don’t look at hint hint)

06/07/2016 - 18:24 |
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Anonymous

is the car made with unreal engine as well?

06/12/2016 - 13:21 |
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